Gamification: Applying game principles in non-game contexts to boost engagement and problem-solving.
Individuals who innovate and develop new products or ideas. In any context, inventor is always someone who helps bring something new to life.
A time-boxed process for rapidly prototyping and testing new ideas, typically involving a cross-functional team working intensively over a short period of time.
Growth differentiation: Strategy to distinguish a product or service by unique features to drive business expansion.
Gamification can make employee training effective and engaging by using specialized online training software with gamification elements like challenges, levels, points, competition, and collaboration.