Gamification: Applying game principles in non-game contexts to boost engagement and problem-solving.
The criteria used to identify and choose ideas that will move forward in the innovation process.
The network of organizations, individuals, and resources that support and enable innovation. It includes the interplay between customers, businesses, governments and other stakeholders who influence the development of new products and services.
Subject matter experts are the go-to people for particular topics, who provide specific insights and collaborate for better innovation results.
Gamification can make employee training effective and engaging by using specialized online training software with gamification elements like challenges, levels, points, competition, and collaboration.